Tomorrow, Chris Gerber and I are off to Munich for Natural User Interface’s Multi-Touch Summit 2009. The meeting at the Adobe offices in Germany will focus developing multi-touch applications with Adobe Flash,…
This week we will be exhibiting at the American Association of Museums (AAM) annual meeting and expo. We will have a booth (#1830) and we’ll be showing our multitouch table along with some of…
On Wednesday, Paul Lacey and I will be conducting a full-day workshop entitled, Make It Multitouch at the Museums and the Web Conference in Indianapolis. We’ll be explaining the technical aspects of…
Last night Ideum was one of nine organizations recognized at the New Mexico Technology Council’s Fourth Annual TechEx Awards. Sponsored in part by New Mexico Business Weekly, the awards were held at the…
We’ve just launched our 2009 Survey on computer-based interactive exhibits in museums for the Open Exhibits project. We encourage you to take the survey. Open Exhibits is a planned open source initiative for…
Just last week we completed an installation of a multitouch, multiuser table exhibit and two multitouch enabled kiosks for Vulcan Park and Museum in Birmingham, Alabama. The Birmingham Today exhibition space has floor-to-ceiling windows on one side and provides a dramatic view of the city. For exhibits, we worked closely with the museum and focused on exploring Birmingham and the surrounding region through interactive maps, panoramic images, and community-provided photography. For our second multitouch table installation, we designed a mapping and photo…
This post is the third in a series of three posts exploring multitouch and multiuser design. Our company, Ideum, develops computer-based interactive exhibits for museums. The first post addresses user interaction and feedback, the second focuses on User Interface (UI) elements, objects and environments, while the third looks more broadly at how multitouch and multiuser exhibits can shape the visitor experience. Traditional Computer-Based Interactives Part of our attraction to multitouch and multiuser exhibits has to do with their ability to enhance…
This post is the second in a series of three exploring multitouch and multiuser design. Our company, Ideum, develops computer-based interactive exhibits for museums. The first post addresses user interaction and feedback, the second focuses on User Interface (UI) elements, objects and environments, while the third looks more broadly at how multitouch and multiuser exhibits can shape the visitor experience. Objects, Environments, and Navigation The last post explored the types of gestures and the way in which visitors interact. This post…
With the development of our first interactive exhibits, and a few rounds of informal user testing, we’ve begun to explore approaches in multitouch and multiuser design. We’ve created both a multitouch…