Ideum Introduces Tangible Engine
Tangible Engine is a highly optimized authoring package supporting the use of fiducial object recognition - the first of its kind to work with projected-capacitive touch screens.
Tangible Engine is a highly optimized authoring package supporting the use of fiducial object recognition - the first of its kind to work with projected-capacitive touch screens.
As we have have mentioned on GestureWorks blog, we are currently working towards releasing a new multitouch SDK for C++, .NET, JAVA, and Python. GestureWorks Core is now available as an Alpha…
A lot has been said about Apple’s closed-door policy in regards to Flash development for the iPad and iPhone. I’m not talking about Apple supporting Flash on the devices but rather the decision to close off the Apple Store to apps created in Adobe’s CS5. Several reasons Apple’s decision have been cited: Apple would have to deal a flood of apps in their store, third-party authoring will lead to substandard apps and will “hinder the progress of the platform,” or Flash apps…