Simple Mobile: Using QR Codes with a Multitouch Table Exhibit
This week we put together a quick test using QR Codes to extend a multitouch exhibit that we developed last year. QR Codes are an easy way to incorporate a mobile exhibit component…
This week we put together a quick test using QR Codes to extend a multitouch exhibit that we developed last year. QR Codes are an easy way to incorporate a mobile exhibit component…
>>Reposted from Open Exhibits blog. Last month, we announced that we received funding from the National Science Foundation for Open Exhibits. Today we’re happy to announce that, on November…
We’re very happy to announce that a major update to the GestureWorks framework for Flash and Flex will be available on December 9th on the GestureWorks website. As a thank you…
Just last week Adobe released Air for the Android Platform, allowing Flash applications to run on Android devices (version 2.2 is required). We’ve been checking out the pre-release, but now that it is official, we…
Later this month, I will presenting a day-long workshop at the Museum Computer Network (MCN) annual conference in Austin, Texas. Make It Multitouch will explore technology and design issues concerning multitouch development…
We recently completed a GestureWorks application for a CNN-esque multitouch newsroom application. We’re pretty psyched, as this is our first multitouch project for broadcast media. We’re sworn to secrecy about the show, but…
We’ve embedded multitouch Flash applications into the GestureWorks site, making it (as far as we know) the first site to incorporate Flash multiouch! Many of the tutorial pages now feature their own…
. . . on the GestureWorks site. Today, we’ve posted a tutorial on how to make a multitouch twitter application in Flash. Not your cup of tea? Maybe you’d like to…
A lot has been said about Apple’s closed-door policy in regards to Flash development for the iPad and iPhone. I’m not talking about Apple supporting Flash on the devices but rather the decision to close off the Apple Store to apps created in Adobe’s CS5. Several reasons Apple’s decision have been cited: Apple would have to deal a flood of apps in their store, third-party authoring will lead to substandard apps and will “hinder the progress of the platform,” or Flash apps…