Tag Archive for multitouch design principles

100″ Multitouch Table, EM Spectrum Exhibit

Update: February 13, 2015  – We have a completely updated version of the EM Spectrum application using dual 55″ 4K UHD screen.  We’ve begun work on our most ambitious multitouch exhibit to date. We are building a 100″ table for Adventure Science Center’s Sudekum Planetarium in Nashville, Tennessee. The design is based on our MT2 multitouch table. For this custom installation, we are doubling the current form factor to create our largest multitouch surface to date. Of course, doubling the size involves a number of significant changes.

Multitouch Exhibit Design 3: The Visitor Experience

This post is the third in a series of three posts exploring multitouch and multiuser design. Our company, Ideum, develops computer-based interactive exhibits for museums. The first post addresses user interaction and feedback, the second focuses on User Interface (UI) elements, objects and environments, while the third looks more broadly at how multitouch and multiuser exhibits can shape the visitor experience. Traditional Computer-Based Interactives Part of our attraction to multitouch and multiuser exhibits has to do with their ability to enhance…

Multitouch Exhibit Design 2: Elements, Objects, and Environments

This post is the second in a series of three exploring multitouch and multiuser design. Our company, Ideum, develops computer-based interactive exhibits for museums. The first post addresses user interaction and feedback, the second focuses on User Interface (UI) elements, objects and environments, while the third looks more broadly at how multitouch and multiuser exhibits can shape the visitor experience. Objects, Environments, and Navigation The last post explored the types of gestures and the way in which visitors interact. This post…