GestureWorks 2.0 – Multitouch for Flash and Flex
I’m very happy to announce the release of a major update to our GestureWorks multitouch authoring frameworks for Adobe Flash and Flex. The new version has some great new features, most notably over…
I’m very happy to announce the release of a major update to our GestureWorks multitouch authoring frameworks for Adobe Flash and Flex. The new version has some great new features, most notably over…
We’re very happy to announce that a major update to the GestureWorks framework for Flash and Flex will be available on December 9th on the GestureWorks website. As a thank you…
Back in June, we announced the release of a free multitouch application that combined NOAA oil spill data, visitor contributed Flickr photos, and Google Maps. (You can see that blog post and video, …
We recently completed a GestureWorks application for a CNN-esque multitouch newsroom application. We’re pretty psyched, as this is our first multitouch project for broadcast media. We’re sworn to secrecy about the show, but…
We’ve recently built out individual pages for the hardware featured on the Multitouch Hardware section of the GestureWorks site. The hardware is divided into categories for easy sorting, making it easy to…
. . . on the GestureWorks site. Today, we’ve posted a tutorial on how to make a multitouch twitter application in Flash. Not your cup of tea? Maybe you’d like to…
Next week will be a busy one as we will be exhibiting at the American Association of Museums (AAM) conference in LA and attending the Society for Information Design (SID) in Seattle. If you’re attending…
There are many devices that claim to be multitouch, but only a few that can actually handle more than two points. Which is why we were anxiously awaiting our 20-point capacitive…
A lot has been said about Apple’s closed-door policy in regards to Flash development for the iPad and iPhone. I’m not talking about Apple supporting Flash on the devices but rather the decision to close off the Apple Store to apps created in Adobe’s CS5. Several reasons Apple’s decision have been cited: Apple would have to deal a flood of apps in their store, third-party authoring will lead to substandard apps and will “hinder the progress of the platform,” or Flash apps…